Wyrmspan: Dragon Academy

2025 · Fantasy

Wyrmspan: Dragon Academy

Run an academy for fledgling dragons, recruiting and nurturing a diverse roster of hatchlings to develop their abilities. Players draft and assign dragons to caves, manage resources and objectives, and use guild abilities to shape their collection. The expansion adds new dragon and cave types, objective tiles, and guild mechanics, plus a round tracker that offers an income choice when a player passes for the round.

Players
1–5 best 3
Playing time
90 min
Age
14+
Complexity
2.8 / 5
8.3 on Ludoyafrom $24.00Expansion for Base-gameCard GameTrack MovementHand ManagementOpen Drafting

On Ludoya's tables

Full stats in Ludoya
20
Plays logged
43
Players
1h 35m
Average play
56
In collections
5
On wishlists
1
Pre-ordered

8.3/10

from 6 Ludoya reviews

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

When I pass for the round, do I get my income right away?

No. On your turn, place your adventurer on an available income space; you collect that income only after all players have passed and the round-end steps are completed. Passing is your entire turn, so you can’t take another action as well (p. 2).

Do I have to train a fledgling when I walk over it, and when does its purple ability work?

Training is optional, and you may train it at most once when your adventurer walks over it. Its purple ability becomes active only after it is fully trained (pp. 2–3).

Do the resources I spend to train a fledgling go onto the card?

No. Return the resources to the general supply; unlike hatchlings, fledglings don’t cache or tuck the resources spent to train them (p. 3).

How many points is each fledgling worth at the end of the game?

Each fledgling scores 1 point for every fledgling on your player mat, including itself, whether or not it is fully trained. For example, with 3 fledglings, each scores 3 points (p. 3).

If I meet a dragon’s blue-star condition, can I play it without doing anything else?

You may ignore its printed play cost if you meet the condition when you play it, but you still need to entice it or use another ability that lets you play the dragon (p. 4).

What counts as a tithe for the King’s Guild?

A tithe is any one resource, dragon card, cave card, or egg. If an ability asks for multiple tithes, you can mix and match those items (p. 5).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.