
2009 · Non-Game Book (but RPG Related)
X-treme Dungeon Mastery
An illustrated guide to running role-playing games, covering adventure design, storytelling, game mastering, player management, and theatrical effects. It presents techniques for creating memorable sessions, handling unexpected player actions, and taking control when a game begins to lose direction. The book is designed to work with any role-playing system and includes a playable d20-based rules system of its own. DIY initiation rituals, demonstrations, and suggestions for dramatic props and effects are also included.
Core Rules (min needed to play)Sourcebook (rules/options to enhance play)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.


