Yesterday's Tomorrow

2009 · Core Rules (min needed to play)

Yesterday's Tomorrow

A retro-science-fiction roleplaying game about the future as imagined from the past. Characters explore a world of speculative technology, Victorian mysticism, high-stakes action, and romantic adventure, drawing on pulp films and early twentieth-century futurism. Players create characters around four core themes—Action, Science, Mystery, and Romance—and use them to guide dangerous, suspenseful stories involving eccentric inventors, adventurers, occult mysteries, and imagined technologies.

Trait / Aspect Based (personality affects gameplay)Attribute/Stat Based (STR, CON, PER, etc)Description Based (Narrative more so than Dice)

Game facts (players, playing time, age, credits) from BoardGameGeek.