
1989 · Solo Play Resource
You Are a Genius
After completing graduate school at age fourteen, the reader must decide how to use a genius-level IQ. The story follows branching career paths, including going into business to make a fortune or working for the government to design spaceships.
- Players
- 0
GM-less (No gamemaster needed to play)Description Based (Narrative more so than Dice)Reading (for Periodicals, Adventure Books, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
