Zombicide: Black Plague – Wulfsburg

2016 · Miniatures

Zombicide: Black Plague – Wulfsburg

An expansion that adds new map tiles, survivor heroes, equipment cards, and enemy figures to the base set. Players explore additional locations, loot for gear, and face new tactical challenges introduced by wolf enemies and infected wolf variants. A new special enemy type combines wolf behavior with abomination-level threat, changing how groups must position and prioritize targets. Components integrate with existing scenarios to expand replay options and increase encounter variety.

Players
1–10 best 3
Playing time
60 min
Age
14+
Complexity
2.5 / 5
8.6 on Ludoyafrom $55.99Expansion for Base-gameZombiesCooperative GameAction PointsVariable Player Powers

On Ludoya's tables

Full stats in Ludoya
6
Plays logged
5
Players
44
In collections
1
On wishlists

8.6/10

from 7 Ludoya reviews

  • Alberto10.0

    Maybe there's not a lot of stuff in the box but makes a great game even greater and harder. The survivors are well balanced and the items are very powerful. I think this is a must have or every black plague fan.

Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can we play the five Quests in any order, and can we replay the same Quest immediately?

Yes, you may choose the order, but you cannot play the same Quest twice in a row. The campaign ends after you have won all five Quests (p. 1).

What happens if my Survivor dies or still has Wounds when we finish a Quest?

A Survivor who dies begins the next Quest with 1 Wound. Any Survivor who is wounded at the end of a successful Quest is fully healed before the next Quest (p. 1).

Does everyone have to escape through the Exit Zone at the same time?

No. Each starting Survivor may escape at the end of their Activation, provided there are no Zombies in the Exit Zone. The escape objective is complete when all starting Survivors have escaped (pp. 3–4).

How does the Fire Blessing work, and can I use it more than once?

After the temple is purified, roll a die whenever a Survivor passes through the fire-token Zone; an odd result grants a single-use Fire Blessing, and a Survivor cannot hold more than one. Spending an Action creates a Dragon Fire effect at Range 0–1 and within Line of Sight, which does not affect its creator (p. 3).

Do the Abominations in the Dark Anchor move normally?

No. They do not move unless one of the two doors leading to them has been opened. The Quest is won as soon as there are no Abominations on the board (p. 7).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.