
2014 · World War I
1914: Glory's End / When Eagles Fight
Two separate campaigns cover the western and eastern European theaters of the opening years of World War I. The western-front game simulates August–October 1914 at corps scale on a 9.5-mile hex grid and three-day turns. Players maneuver, attack either as prepared or march combat, manage entrenchment and supply, employ strategic rail and sea movement, and use special units like heavy guns and elite brigades across scenarios ranging from short opening-week fights to a full 30-turn campaign. The eastern-front game uses larger 25-mile hexes and month-based turns at division-to-corps scale. It models Russian mobilization, Austrian operational constraints, German OberOst operations, attritional combat with potential breakthroughs, logistics and rail effects, and event-driven changes across 1914–1917 campaigns and alternate-history options.
- Players
- 2
- Playing time
- 180–240 min
- Complexity
- 2.6 / 5
About the game
- Design
- Publisher
On Ludoya's tables
Full stats in Ludoya- 2
- Plays logged
- 2
- Players
- 3
- In collections
5.0/10
from 1 Ludoya review
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Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.

