A Game of Thrones

A Game of Thrones

Players assume the roles of rival noble houses vying for control of a medieval fantasy continent. The game combines area control, diplomacy, and resource management as players muster armies, negotiate alliances, and issue orders to expand influence across a map of provinces. Conflicts resolve through strategic planning, card-driven events, and bidding for initiative; alliances and betrayals shape outcomes. Victory is achieved by controlling key strongholds and meeting the game’s political objectives over a series of rounds.

Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.