
2017 · Core Rules (min needed to play)
Alas Vegas
Players assume the roles of disoriented characters waking in a desert with no memory, navigating a surreal, 1960s heist‑movie–tinged journey that mixes sin, gambling, and attempts at redemption. Gameplay uses a narrative‑creation ruleset called the Fugue system: the Dealer and players collaboratively shape scenes, choose a route toward a single destination, and resolve choices through story-focused mechanics rather than tactical simulation. The book also presents three alternate game-sets using the same system and additional modular material, plus a separate standalone Vegas story designed with its own rules.
- Players
- 0
- Complexity
- 2.5 / 5
About the game
- Design
- Publisher
Expansion for
See them in LudoyaOn Ludoya's tables
Full stats in Ludoya- 1
- Plays logged
- 5
- Players
- 4h
- Average play
- 1
- In collections
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.

