Alhambra: The City Gates

2004 · Expansion for Base-game

Alhambra: The City Gates

Adds four modular components that change how buildings are acquired and scored. Camps are purchasable tiles placed outside existing walls in specific orientations; each camp boosts end-game scoring for tiles in the adjacent row. Diamonds act as a universal currency that substitutes for a single money color when buying, but cannot be mixed with other colors and have no value in the final buying round. Character tiles appear in the money draw and confer one-time, varied abilities when acquired (score changes, tile exchanges, extra draws, etc.). City gate tiles appear via the money draw and can be placed where two parallel adjacent walls exist, allowing placement beyond walls by negating those walls for connection.

Players
2–6 best 3
Playing time
60 min
Age
8+
Complexity
2.2 / 5
6.5 on LudoyaCity BuildingAuction / BiddingOpen DraftingTile Placement

On Ludoya's tables

Full stats in Ludoya
7
Plays logged
6
Players
15
In collections
1
Pre-ordered

6.5/10

from 4 Ludoya reviews

  • Tom7.2

    Dice Tower Reviews: Alhambra - Expansion # 2

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Game facts (players, playing time, age, credits) from BoardGameGeek.