Anno 1503

2003 · Civilization

Anno 1503

Players act as home-country colonial powers, producing and collecting commodities from workshops, recruiting and promoting colonists, and building ships and public buildings. Turns begin with a die roll that either triggers a random event or awards a commodity; players then may buy from the bank, sell to colonists for gold, or spend commodity combinations to recruit, promote, or construct. Ships explore a modular ocean for hidden outposts, treasure, or trade agreements, which return to the home country and affect production, income, or costs. Victory is achieved by meeting three of five objectives (outposts, gold, trade agreements, top-rank colonists, public buildings). Play is largely parallel solitaire with limited direct interaction centered on the race for islands.

Players
2–4 best 4
Playing time
90 min
Age
10+
Complexity
2.3 / 5
4.1 on LudoyaCity BuildingExplorationTile Placement

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1
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4.1/10

from 2 Ludoya reviews

  • Mitchell C4.6

    This was an fine game. The theme was a little dry, but it player nicely enough.

  • Tom3.5

    A cross between Settlers and Entdecker. Has good ideas, but implements them in a boring way.

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Game facts (players, playing time, age, credits) from BoardGameGeek.