
2012 · Card Game
ARC
Players take the role of time-traveling Aeons who move between different Era cards that form a shared play surface. Each Aeon uses a pre-constructed deck tied to an archetype (Cyborg, Engineer, Mercenary, Politician, Purist) to summon units, play events, and contest control of Eras. Combat and card interactions eliminate opposing Aeons; the objective is to defeat all rival Aeons to secure dominance over the timeline. Deck composition and available Eras vary with the chosen Aeon, and games scale from quick two-player matches (around 15 minutes) to longer 3–4 player sessions (40–75 minutes).
- Players
- 2–4 best 4
- Playing time
- 15 min
- Age
- 13+
- Complexity
- 2.5 / 5
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.