ARC

2012 · Card Game

ARC

Players take the role of time-traveling Aeons who move between different Era cards that form a shared play surface. Each Aeon uses a pre-constructed deck tied to an archetype (Cyborg, Engineer, Mercenary, Politician, Purist) to summon units, play events, and contest control of Eras. Combat and card interactions eliminate opposing Aeons; the objective is to defeat all rival Aeons to secure dominance over the timeline. Deck composition and available Eras vary with the chosen Aeon, and games scale from quick two-player matches (around 15 minutes) to longer 3–4 player sessions (40–75 minutes).

Players
2–4 best 4
Playing time
15 min
Age
13+
Complexity
2.5 / 5
Science FictionTerritory BuildingAction PointsHand ManagementVariable Player Powers

Where to buy it

Shop prices and second-hand copies, checked every day.

Compare all prices in Ludoya

Game facts (players, playing time, age, credits) from BoardGameGeek.