Radlands

2021 · Fighting

Radlands

Two rival survivor tribes clash in a post‑apocalyptic struggle to defend three camps from destruction. Players manage a shared deck of cards and a limited water resource to play people and events, use abilities, or discard cards for immediate “junk” effects. People defend camps and grant ongoing powers, while events provide strong, delayed effects. Play focuses on building potent card synergies, juggling water costs, and timing plays to destroy opposing camps before all three of one’s own are lost.

Players
2
Playing time
20–40 min
Age
14+
Complexity
2.3 / 5
7.5 on Ludoyafrom $18.69Card GameScience FictionVariable Player PowersHand ManagementTake That

On Ludoya's tables

Full stats in Ludoya
504
Plays logged
272
Players
32m 52s
Average play
192
In collections
25
On wishlists

7.5/10

from 65 Ludoya reviews

  • Guillermo Rodríguez7.0

    2

    No plays logged

  • SirKappy6.1

    Fun 3/5 · Interaction 4/5 · Appeal 3/5 · Uniqueness 3/5 · Replayability 2/5 · Accessibility 3/5

    Played it 3 times

  • beqs the 1st8.0

    Sick production and artwork, a really nice and fresh duelling card game.

    Played it 10 times

Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I use a person's ability the same turn I play them?

No — a person is not ready the turn it is played, so you cannot use its ability that turn unless a specific card or trait states otherwise (see “Play Card (Person)” and “Ready” rules, pg. 10–11). Some exceptions are noted in the People FAQ (e.g., Karli Blaze), see pg. 13.

Can Raiders damage a protected camp?

Yes — when the Raiders event resolves your opponent chooses one of their camps to be damaged and Raiders can damage camps even if they are protected (pg. 9).

Do damage icons hit cards that are 'behind' another card or otherwise protected?

Generally no — the damage icons can only hit unprotected cards unless an effect or card text explicitly says it ignores protection or targets “any/all” (pg. 13).

When do events resolve and when do events advance on the Events phase?

At the start of the Events phase resolve any event in your 1st space and discard it, then advance all events in your queue one space forward (pg. 9).

If an ability (like Cannon) destroys a player's last camp mid-resolution, who wins or loses and when?

You win immediately when you destroy your opponent’s last camp, and you lose immediately if an effect destroys your last camp — for example Cannon’s destruction causes an immediate loss before the ability completes (pg. 12–13).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.