Aeon's End: War Eternal

2017 · Card Game

Aeon's End: War Eternal

Gravehold stands as the last bastion against incursions from otherworldly creatures known as The Nameless. Players cooperate as a cast of unique survivors who use individual abilities, spells, and deck-building to defend the city and its dwindling resources. Gameplay features variable turn order that simulates chaotic attacks, hand- and deck-management that demands planning, and waves of enemy threats resolved through a shared enemy deck. The game supports solo and group play and can be combined with other compatible content for extended scenarios.

Players
1–4 best 2
Playing time
60 min
Age
14+
Complexity
2.9 / 5
8.6 on Ludoyafrom $41.96Science FictionFantasyCooperative GameVariable Player PowersHand Management

On Ludoya's tables

Full stats in Ludoya
231
Plays logged
92
Players
58m 25s
Average play
103
In collections
11
On wishlists
2
Pre-ordered

8.6/10

from 35 Ludoya reviews

  • Fun10.0
  • Interaction7.3
  • Replayability9.3
  • Uniqueness8.7
  • Looks5.3
  • Accessibility6.0
  • the-fire-archmage-ninja10.0

    This review applies to all Aeon's End games I own. This is my favourite Boss Battler Deck Building game. I don't think it has anything bad I can comment on. Every part of the design stands out to me: - Bosses are interesting and challenging - the randomized market selection mechanism keeps things fresh, forces you to change strategies instead of optimizing a single way of playing. - the market mechanism is great: 9 fixed cards per game, but a lot of them, so every player gets a chance to get every card - every card has a role to play there's no better cards than others, just better situations to apply them. - lots of characters to play. Although, to be frank, they don't play that differently. But that's not necessarily bad. - the initiative mechanism is also well-designed. Ensures fair play for everyone and player scaling (adding players still makes the game easier (as you can spread damage and bad effects between players), but not outrageously easier). I've adopted it for other games I felt were not fair in how turns work (for example, Kinfire) It's the sum of all the little things that build a tableau of greatness. The game was designed by people that know their trade and it shows.

  • Javo7.5

    Juego excelente de construcción de mazos. Dificil de ganar y dominar. Lo único que no me gusta es que los personajes se sienten demasiado igual, estaría mejor menos cantidad y con mecánicas que los diferencien a la hora de jugar...e incluso mazos diferentes, al final se sienten todos iguales. A pesar de que vienen varios nemesis las mecánicas se sienten parecidas. Pide a gritos expansiones para tener más cartas (no de hechizos sino de némesis)

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Do I shuffle my deck when it runs out?

No — if you need to draw and there aren’t enough cards, draw what you can, then flip your discard pile over to form a new deck; you never shuffle during the game (page 16).

What's the difference between focusing and opening a breach? Do I have to focus to prep a spell?

Focusing pays the focus cost and rotates a closed breach so you may prep to that focused breach this turn; opening pays the open cost (which decreases each time you focus) and permanently flips the breach open so you can prep to it on this and future turns; you can prep to an opened breach or a closed breach that was focused this turn (pages 4, 15).

Can I cast another player's prepped spell, and who decides its targets/effects?

Yes—some effects let you cast an ally's prepped spell; when you cast a spell that isn’t your own you are the “you” on the card and make all decisions for that spell, and when it’s discarded it is placed on the discard pile of the player who had it prepped (page 13).

Can I use a spell's “While prepped” effect the same turn I prep it?

Yes — “While prepped” effects that apply to the main phase may be used the same turn the spell is prepped or on any later turn while it remains prepped (page 15).

What does “TO DISCARD:” on a nemesis power mean — if I discard it does the power still happen?

During your main phase you may resolve the listed “TO DISCARD:” effect to discard that power card, and if the power card is discarded this way its normal effect is not resolved (page 15).

How many breaches can I focus or open on my turn?

There’s no limit — you may focus breaches any number of times per turn and focus any number of breaches (and open any you can pay to open); you may also focus without prepping a spell (page 15).

Opens Ludoya's rules assistant, which reads this game's rulebook.

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Game facts (players, playing time, age, credits) from BoardGameGeek.