Arkwright: Noblesse Oblige

2016 · Economic

Arkwright: Noblesse Oblige

This expansion adds a luxury goods market mat and four purveyor development tiles, one for each type of good. At the start of each round, a good cube is placed on every space in the luxury goods market for the current and all previous technology levels. Food is not placed in the stage 1 market. During the production and sale phase, before domestic sales, players may voluntarily sell the active goods in the luxury market. The player with the highest reputation acts first; players who pass are finished selling for this step and return their machine token from the price track to the supply.

Players
2–4 best 4
Playing time
120–240 min
Age
12+
Complexity
3.5 / 5
Industry / ManufacturingExpansion for Base-gameVariable Phase OrderWorker PlacementSimulation

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5
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Game facts (players, playing time, age, credits) from BoardGameGeek.