
2016 · Economic
Arkwright: Noblesse Oblige
This expansion adds a luxury goods market mat and four purveyor development tiles, one for each type of good. At the start of each round, a good cube is placed on every space in the luxury goods market for the current and all previous technology levels. Food is not placed in the stage 1 market. During the production and sale phase, before domestic sales, players may voluntarily sell the active goods in the luxury market. The player with the highest reputation acts first; players who pass are finished selling for this step and return their machine token from the price track to the supply.
- Players
- 2–4 best 4
- Playing time
- 120–240 min
- Age
- 12+
- Complexity
- 3.5 / 5
Industry / ManufacturingExpansion for Base-gameVariable Phase OrderWorker PlacementSimulation
About the game
- Design
Expansion for
See them in LudoyaOn Ludoya's tables
Full stats in Ludoya- 5
- In collections
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
