
2014 · Industry / Manufacturing
Arkwright
Players manage multiple textile factories in late-18th-century England, hiring workers, buying machines and upgrading technical levels to increase output and product quality. On each turn players place limited action tokens on an administration board and pay varying administration costs to build, modernize, hire, improve quality, set prices and secure shipping contracts. Labor costs are paid and one factory type produces each round; sales success depends on price, quality and promotional effort, and exported goods require a contract with the East India Company. Share ownership and share value determine victory after several rounds, so players balance production, market positioning and share purchases while reacting to opponents and revealed events.
- Players
- 1–4 best 4
- Playing time
- 120–240 min
- Age
- 12+
- Complexity
- 4.6 / 5
About the game
- Design
- Publishers
Expansions
See them in LudoyaPhotos from Ludoya tables
All photos in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 73
- Plays logged
- 107
- Players
- 3h 50m
- Average play
- 54
- In collections
- 18
- On wishlists
6.9/10
from 22 Ludoya reviews
setropo8.0 ECDE #14
First impressions · 1 play
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
How many goods can I sell on the home market during the Production phase?
Your selling quantity is the lesser of your production (plus any goods taken from that factory’s warehouse) and the market limit: appeal minus demand; you cannot sell more than your appeal and you sell up to that allowed amount (see page 18).
If I didn’t produce the active good this round, can I still sell goods from my warehouse to the home market?
No — players who do not have a factory that produces the active good skip the Production phase entirely, so you may not sell to the home market in that round (see page 18).
Do ships have to be fully loaded, how many can I use, and how do I reactivate them?
Ships do not have to be fully loaded and you may only ship the active good; the basic shipping card provides 2 ships and you flip/use them as you ship, then reactivate used ships only during the Stock Exchange action (reactivate ships) (see pages 20 and 14).
Can I take bank loans to pay production costs if I don’t have enough cash?
No — you may not take bank loans during production; if you lack funds you must use the emergency fund which gives only half the current share value per loan token, and if you run out of loan spots you can be declared bankrupt and eliminated (see page 20, and loans explanation on page 14).
What happens when I employ workers — do wages or demand change for everyone?
After adding one or more worker cards you move the demand marker for all four goods one step (increasing demand) and move the wages marker one step to the right regardless of how many workers you added (see page 11).
Can I add, flip or move quality/distribution cards between factories and are there limits?
You may add, flip, rotate, remove or swap quality/distribution cards between your factories or reserve subject to development-level limits; each factory’s distribution and quality max is normally 4 (quality max 6 with Engineer), you may not add quality and distribution in the same turn, and distribution on a producing factory is reduced by 1 after production (see pages 12–13 and 21).
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
























