Ars Magica (3rd edition)

1992 · Core Rules (min needed to play)

Ars Magica (3rd edition)

Set in a mythical medieval Europe where learned orders and secret cults shape events, players portray members of hedge traditions, learned magi, or their companions navigating a world of courtly life, peasant festivity, and political conflict. Gameplay emphasizes crafting and casting ritual and formulaic spells from a detailed magic system, developing a covenant stronghold, researching magical arts, and negotiating relationships with nobles, clergy, and other magi. Scenes alternate between laboratory study, tribunal politics, and field adventures as players manage resources, alliances, and the consequences of wielding supernatural power.

Players
0
Complexity
4.3 / 5
9.5 on LudoyaTrait / Aspect Based (personality affects gameplay)Dice (Primarily d10)Attribute/Stat Based (STR, CON, PER, etc)

On Ludoya's tables

Full stats in Ludoya
4
In collections

9.5/10

from 2 Ludoya reviews

  • Fun10.0
  • Interaction10.0
  • Replayability10.0
  • Uniqueness9.0
  • Looks9.0
  • Accessibility8.0
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Game facts (players, playing time, age, credits) from BoardGameGeek.