
2017 · Territory Building
Carcosa
Players lead Lovecraftian cults seeking to summon Carcosa, the home of the Tattered King. Each turn, a prophet selects and places a tile representing a district, ritual site, leyline, tower, or dome, expanding the city while cultists are deployed to control leylines, conduct rituals, and influence newly summoned districts. Cultists gather power, recruit followers through theatres, cast spells with oracles, and may be sacrificed to the King’s avatars. Tiles must be stabilized with power or opposing cults can reshape them. The game ends when a cult completes the final summoning or enough tiles make Carcosa permanent, with the cult holding the most power claiming victory.
- Players
- 1–4 best 2
- Playing time
- 45–60 min
- Age
- 12+
- Complexity
- 2.7 / 5
About the game
- Design
Where to buy it
Shop prices and second-hand copies, checked every day.
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Game facts (players, playing time, age, credits) from BoardGameGeek.