
2025 · Dice
Carnival of Sins
Players take on masked roles in a New Orleans carnival of bluffing and secret intentions. Play proceeds over seven rounds. Each round the current Devil-holder rolls dice while every player secretly selects one of seven sin cards to play; cards resolve in order to collect dice, score points, and trigger effects that alter other players’ plans. The game centers on hand management, timing, and read-the-player bluffing as dice allocation and card effects interact. After seven rounds, the highest scorer wins and is declared the festival’s champion.
- Players
- 2–5 best 4
- Playing time
- 10–20 min
- Age
- 10+
- Complexity
- 1.5 / 5
About the game
- Design
Photos from Ludoya tables
All photos in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 318
- Plays logged
- 517
- Players
- 18m 9s
- Average play
- 84
- In collections
- 15
- On wishlists
- 1
- Pre-ordered
7.7/10
from 37 Ludoya reviews
Jugar y Leer7.7 He tenido el placer de jugar este juego antes de su lanzamiento y me ha encantado. La calidad de las cartas es excepcional, con un diseño cuidado que se nota al tacto y a la vista. Es un juego ideal para grupos, muy divertido, original y diferente a lo que había probado hasta ahora. Ofrece una experiencia muy envolvente que te deja con ganas de jugar una partida tras otra. Sin duda, será una de mis compras en cuanto esté disponible. ¡Muy recomendable! Diversión 3/5 · Interacción 3/5 · Atractivo 5/5 · Originalidad 4/5 · Rejugabilidad 5/5 · Accesibilidad 5/5
Played it 3 times
Daniel R.6.7 Diversión 3/5 · Interacción 3/5 · Atractivo 4/5 · Originalidad 3/5 · Rejugabilidad 3/5 · Accesibilidad 5/5
No plays logged
Upcoming events with this game
All eventsRules questions
Answered from the rulebook by Ludoya's rules assistant.
Do we all choose our Sin at the same time, and who resolves theirs first?
Choose a Sin secretly and place it face down. Once everyone has chosen, reveal and resolve them clockwise, starting with the Devil Card holder (p. 2–3).
Can I change a die’s value when I take it?
No. A taken die keeps the value it rolled, and dice on a Sin are locked and can’t be taken by others unless they play Lust (p. 3).
Can anyone take the white die, and who gets its points?
No Sin can take the white die. At the end of the round, each player with the lowest score adds the white die’s value to their score (p. 3–4).
When does Pride happen, and who gets the Devil Card?
Pride resolves at the end of the round: its player takes any remaining dice and the Devil Card for the next round. If multiple players play Pride, they take dice in reveal order, and the last Pride player gets the Devil Card (p. 5).
Can Lust take a die from another player?
Yes. Lust takes one odd and one even die; one must come from the table, but the other may come from another player’s locked dice. If there isn’t a valid odd–even pair, you take none (p. 5).
Does Wrath let me keep the die I reroll for points?
No. Wrath doesn’t let you lock dice on your Sin, so you score no points from it that round. If a die you knock off the table falls off, take its value as negative points before rerolling it gently (p. 6).
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Play Carnival of Sins with Ludoya
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Game facts (players, playing time, age, credits) from BoardGameGeek.























