Catan: Cities & Knights

1998 · Negotiation

Catan: Cities & Knights

Adds a deeper layer to the base game by introducing commodities, city improvements, and active knights. Cities produce three new commodities—paper, cloth, and coins—in addition to resources, which players spend to build tiered city improvements that grant benefits and access to new development-card decks tied to each commodity. Players recruit and activate knights along their road network to contest intersections, move the Robber, and collectively defend the island against periodic barbarian attacks; the outcome affects city status and awards based on relative knight strength. The expansion increases tactical options and typically lengthens playtime.

Players
3–4 best 4
Playing time
90–150 min
Age
12+
Complexity
2.9 / 5
6.5 on Ludoyafrom $46.99MedievalExpansion for Base-gameNetwork and Route BuildingHand ManagementDice Rolling

On Ludoya's tables

Full stats in Ludoya
91
Plays logged
93
Players
1h 16m
Average play
143
In collections
5
On wishlists

6.5/10

from 47 Ludoya reviews

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Game facts (players, playing time, age, credits) from BoardGameGeek.