Cathedral

2015 · Solo Play Resource

Cathedral

A solo role-playing game centered on daydreaming, creative writing, and developing a personal imaginative project. Players begin with a writing assignment, then use a series of phases and framing devices to guide and modify the experience. The procedures are intentionally light, while the game’s structure encourages sustained creative engagement rather than a brief activity.

Core Rules (min needed to play)'Diceless' (does not use dice or other randomizer)GM-less (No gamemaster needed to play)Free-form (minimal or no rules - think improv theatre)

Game facts (players, playing time, age, credits) from BoardGameGeek.