Cathedral

Cathedral

Players construct a medieval city by placing buildings within a shared grid. Buildings occupy different amounts of space, and players compete to position them so that sections of the city become enclosed. Enclosed buildings are removed from the board and may be placed again, while the cathedral remains in play as a central obstacle. The game ends when no further buildings can be placed, and the player with the fewest remaining pieces wins.

'Diceless' (does not use dice or other randomizer)GM-less (No gamemaster needed to play)Free-form (minimal or no rules - think improv theatre)

About the game

Game facts (players, playing time, age, credits) from BoardGameGeek.