Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995

1992 · Modern Warfare

Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995

A set of rules for modern warfare from 1970 to 1995, focused on 6mm (1:300) battle-group games at approximately company level. It covers modern weapons and equipment, including explosive reactive armour, modified anti-armour missiles, countermeasures, anti-missile systems, and sensors. The rules use a revised movement sequence, resolve area fire as combined firefights rather than separate attacks, and include a morale system based on sub-units. The system is designed for armoured and mechanised operations across the Central Front, Middle East, Africa, Far East, Latin America, and other theatres.

Players
2
Playing time
240 min
Age
12+
Complexity
4 / 5
MiniaturesWargamePaper-and-PencilDice RollingSimulation

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Full stats in Ludoya
2
Plays logged
7
Players

Game facts (players, playing time, age, credits) from BoardGameGeek.