
2021 · Expansion for Base-game
Charms: Quests For Antiracism
Quests for Antiracism can expand CHARMS: A Game of Insight. Players ask questions, roll and interpret inspiring game pieces, and try to discover the most amazing insights toward antiracism. *Or the game's questions can be used for dialogue, reflection, or writing prompts on your own or with any size group. Includes options for online play! —description from the publisher
- Players
- 3–8 best 8
- Playing time
- 30–90 min
- Age
- 12+
About the game
- Design
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
