Charms: A Game of Insight

2017 · Party Game

Charms: A Game of Insight

Each round, one player becomes the Quester, draws a question card, and rolls nine charms onto the board. The other players consult the key card to interpret the charms, their meanings, and where they land, then write answers to the question. The answers are read aloud, and the Quester selects the one they consider wisest. Players take turns asking questions, and the player with the most winning answers wins.

Players
3–8 best 8
Playing time
30–90 min
Complexity
1 / 5

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Game facts (players, playing time, age, credits) from BoardGameGeek.