Checkpoint Charlie

2016 · Deduction

Checkpoint Charlie

Players act as investigators in a Cold War–era spy hunt using cartoonized dogs and cats as suspects. Each player receives a private clue that reveals one of five possible traits of the chief of spies and progressively reveals character cards to mark suspects or cleared individuals. Players use observation and deduction to combine clues and narrow the field: the chief matches all five traits while aides match four. Players score points by correctly accusing the chief or aides, with incorrect accusations risking no points or penalties. Two optional rules add further strategic choices.

Players
3–5 best 5
Playing time
20–30 min
Age
10+
Complexity
1.2 / 5
6.4 on Ludoyafrom $11.46Card GameSpies / Secret AgentsPattern RecognitionMemory

On Ludoya's tables

Full stats in Ludoya
25
Plays logged
51
Players
28m 11s
Average play
24
In collections

6.4/10

from 10 Ludoya reviews

  • Fun4.0
  • Interaction6.0
  • Replayability4.0
  • Uniqueness6.0
  • Looks6.0
  • Accessibility10.0
  • SrCornelius7.0

    Local-(285)

  • Benjamín Amorín8.0

    Very good deduction family game! Fun, easy to learn and really clever. Unique game with awesome art.

  • Fernando7.0

    1 partida en Jesta 2017. Tienes que deducir las características del gato jefe de espías para acusarlo o, si no es posible, acusar a uno que cumpla muchas de las 5 características posibles (lleva gafas, usa sombrero, es naranja o gris, tiene un periódico o usa gabardina). Cada jugador sabrá una característica e irá, por orden de turno, diciendo si el gato que roba del mazo cumple la característica que él sabe o no. Juego muy bien conseguido de agilidad deductiva.

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Game facts (players, playing time, age, credits) from BoardGameGeek.