Clank! In! Space!: Apocalypse!

2018 · Science Fiction

Clank! In! Space!: Apocalypse!

Players continue the sci-fi deck-building adventure as resistance operatives trying to foil a new doomsday scheme by an evil cyborg. The expansion adds modular board pieces, new adventure cards, large scheme cards that alter objectives, and a boss marker that represents a powerful antagonist. Gameplay integrates with the base game: players modify their decks, explore added map modules, pursue altered mission goals set by the scheme cards, and contend with heightened threats while acquiring treasure and upgrades.

Players
2–4 best 3
Playing time
45–90 min
Age
13+
Complexity
2.5 / 5
8.3 on Ludoyafrom $35.00Expansion for Base-gameOpen DraftingDeck, Bag, and Pool BuildingPoint to Point Movement

On Ludoya's tables

Full stats in Ludoya
13
Plays logged
17
Players
1h 27m
Average play
37
In collections
2
On wishlists

8.3/10

from 4 Ludoya reviews

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

When a black cube comes out of the bag during a Boss Attack, where does it go?

Place it on an empty space in the Scheme’s current Phase instead of setting it aside. If it fills the last space, immediately resolve that Phase, then place any excess cubes in the next Phase (p. 2).

Can I remove black cubes from a Phase that has already been completed?

No. Cubes on completed Phases cannot be removed by any means; only cubes in the current Phase can be taken (p. 2).

How often can I thwart the Scheme, and what happens when I do?

You may take the thwart action shown on the Scheme once during each of your turns, paying its resource cost. Take one black cube from the current Phase and place it in your play area; it is worth 1 point at the end of the game or can fuel effects (p. 2).

Can I use Boots to thwart the Scheme if I’m stopped?

Yes. You may spend Boots for a Scheme that requires them even if dizziness or a security checkpoint has stopped you (p. 2).

What happens when I spend a black cube on a card or board space?

Return the spent cube to the boss bag. A card or board space can generally be used only once per turn, although you may use different eligible cards or spaces during the same turn (p. 3).

What happens if the Scheme’s third Phase is completed?

Lord Eradikus succeeds, and the Scheme’s ongoing effect remains active for the rest of the game. Players can no longer take black cubes by any means, and future black cubes drawn from the bag are set aside normally (p. 3).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.