Clever Endeavor

1989 · Party Game

Clever Endeavor

Guess the answer to each card by using as few clues as possible. Cards feature categories such as places, events, people, things, and side tracks, with six clues that can be read in any order. Players move along separate tracks toward the center of the board, advancing farther when they solve a clue quickly. Incorrect guesses can move players backward, while Venture cards and marked spaces add further effects. The first player to reach the center wins.

Players
2–8 best 3
Playing time
45 min
Age
12+
Complexity
1.9 / 5
TriviaRoll / Spin and Move

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Game facts (players, playing time, age, credits) from BoardGameGeek.