Control

2016 · Card Game

Control

Players are time travelers stranded outside of time trying to restart their machines by collecting Fuel Cells. Each turn a player draws, installs a Fuel Cell, burns a Fuel Cell to the discard pile, or defuses an opponent’s Fuel Cell. Fuel Cells have Charge values from 1–10 and various abilities that interact with other cards. The first player whose installed Fuel Cells total 21 or more at the end of their turn closes the rupture and wins, leaving the others stranded. Play emphasizes hand management, timing of installations, and tactical disruption of opponents.

Players
2–4 best 2
Playing time
5–10 min
Age
14+
Complexity
1.4 / 5
5.8 on LudoyaScience FictionHand ManagementTake That

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4
Plays logged
4
Players
10
In collections
3
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5.8/10

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Game facts (players, playing time, age, credits) from BoardGameGeek.