Corporations

1994 · Sourcebook (rules/options to enhance play)

Corporations

This setting supplement brings corporate organizations into a superhero campaign. It covers their structures, goals, and possible roles as hostile foes, benevolent patrons, or neutral businesses pursuing profit. Rules and guidance address boardroom conflicts, proxy fights, takeover bids, and other corporate struggles alongside the fight against crime.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.