
Wargame
HERO System (4th Edition)
A generic role-playing system supports superhero, fantasy, pulp, science-fiction, and other settings through a detailed, effect-based rules framework. Players build characters by spending points on Characteristics, Skills, Talents, and Powers, with additional points available for taking Disadvantages. Powers are defined by their effects and customized with modifiers that alter their capabilities and cost. Tasks use three six-sided dice, while damage and other effects are resolved with dice based on a power’s level. Experience is awarded as character points that can be applied directly to character abilities.
- Players
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MedievalPoliticalSimulationDice RollingMovement Points
About the game
Expansions
See them in Ludoya
Guns!, Guns!, Guns! (3rd edition)1991
HERO System Rulesbook Fourth Edition1990
Fantasy Hero 4th Edition1990
Pirates1990
Fantasy Hero Companion1990
Vikings1989
Mythic Greece: The Age of Heroes1988
Dark Champions: Heroes of Vengeance1993
GM Screen and Accessories for Champions (4th Edition)1989
Fantasy Hero Companion II1992
Mind Games1989
Mythic Egypt1990
Kingdom of Champions1990
Invasions: Target Earth1990
Day of the Destroyer1990
More Guns!1993
Mystic Masters1989
Western Hero1991
Challenges for Champions1989
Alien Enemies1990
Atlantis1995
Cyber HERO1993
VIPER1993
HERO Bestiary (4th Edition)1992
Justice, Not Law1993
High Tech Enemies1992
Creatures of the Night: Horror Enemies1993
The Ultimate Mentalist 4th Edition1995
Pyramid in the Sky1994
The Broken Kingdoms1998
Unknown Eagles1998Free, on web, Android and iOS
Play HERO System (4th Edition) with Ludoya
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Game facts (players, playing time, age, credits) from BoardGameGeek.