Crash Course Manual

1989 · Campaign Setting (game world)

Crash Course Manual

A roleplaying supplement set in Alpha Complex after the Computer has failed. Emergency power, collapsing infrastructure, rival services, rebellious clones, Secret Societies, and independent sectors shape the post-crash setting. The book includes background on the MegaWhoops, nearly forty pages of paranoid fiction and songs, numerous capsule adventures, and the mini-adventure “A Passage to NDA Sector.” It also presents “101 Uses for the Dead Computer,” a treasonous document concerning the remains of the former system.

Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.