
1989 · Sourcebook (rules/options to enhance play)
Crash Course Manual
A roleplaying supplement set in Alpha Complex after the Computer has failed. Emergency power, collapsing infrastructure, rival services, rebellious clones, Secret Societies, and independent sectors shape the post-crash setting. The book includes background on the MegaWhoops, nearly forty pages of paranoid fiction and songs, numerous capsule adventures, and the mini-adventure “A Passage to NDA Sector.” It also presents “101 Uses for the Dead Computer,” a treasonous document concerning the remains of the former system.
- Players
- 0
Campaign Setting (game world)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Dice (Primarily d20)
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
