
Science Fiction
Paranoia (2nd Edition)
Citizens serve in a perfectly controlled city overseen by an all-knowing central authority. Players take roles as security operatives assigned missions that the authority claims are vital to public order. Gameplay centers on secret objectives, hidden loyalties and competing agendas: players complete mission tasks, report to the authority, and pursue personal goals that may conflict with one another. Mechanics emphasize suspicion, backstabbing and improvisation as players lie, betray and manipulate to advance while avoiding detection and punishment from the central authority.
- Players
- 0
Hand ManagementArea Majority / Influence
About the game
Expansions
See them in Ludoya
Paranoia Second Edition1987
The DOA Sector Travelogue1989
Alpha Complexities1988
Don't Take Your Laser to Town1988
The Computer Always Shoots Twice1988
Alice Through the Mirrorshades1989
The People's Glorious Revolutionary Adventure1989
Crash Course Manual1989
Paranoia Excessory Pack1987
The Iceman Returneth1989
Gamma-LOT1990
The Paranoia Sourcebook1992
Vulture Warriors of Dimension X1990
The R&D Catalog1990
Mad Mechs1991
Paranoia Form Pack1988
The Bot Abusers' Manual1992
Paramilitary1993
Challenge Magazine CD-ROM: Issues 25-772010Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.