Cyber HERO

1993 · Sourcebook (rules/options to enhance play)

Cyber HERO

A HERO System campaign supplement for a near-future cyberpunk setting, depicting a grim world of widening inequality, corporate power, and advanced technology. It provides the setting and tools needed to create cyber-enhanced warriors, computer net jockeys, and other characters, with rules and equipment covering cyberdecks, cybernetic enhancements, military hardware, allies, and social skills.

Players
0
Scenario / Adventure / ModuleSkill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.