
2007 · Economic
Darjeeling
Quantity, freshness and popularity determine which tea merchant leads the race to 100 points. Players move through a shared array to collect half-crates in four tea varieties, competing for desirable spaces and assembling matching pieces into shipments. Shipments score based on current demand, their size, and how recently they were made. Each remains in a column of recent shipments, paying points at the start of its owner’s turns with higher values while it stays near the top, before gradually being pushed out by newer shipments.
- Players
- 2–5 best 4
- Playing time
- 60 min
- Age
- 12+
- Complexity
- 2.2 / 5
About the game
- Design
Where to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 2
- Plays logged
- 2
- Players
- 4
- In collections
- 1
- On wishlists
4.9/10
from 3 Ludoya reviews
Mitchell C3.5 Interesting abstract that was a bit dull in the end. Too puzzly without a good link between theme and mechanics.
Tom5.9 Yes, collecting tea sounds incredibly boring. But this game is very fast paced, and is fun - especially when selling tea simply to foil other players.
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.











