Dice of Arkham

2012 · Print & Play

Dice of Arkham

Evil cultists seek to summon a creature capable of destroying the world. Players must gather enough investigation to find three seals, then use them to stop the ritual before time runs out, the cultists find the keys, or they are killed or driven insane. Each turn, players roll and reroll dice in Yahtzee-style combinations to generate resources for investigation and combat. Mythos dice send cultists and eldritch monsters against them, while their own rolls can also bring harmful consequences. This solitaire print-and-play game uses a game sheet, eight standard dice, and eight small tokens or beads.

Players
1
Playing time
20 min
Complexity
2 / 5
DiceHorrorDice RollingPaper-and-Pencil

About the game

Publisher

On Ludoya's tables

Full stats in Ludoya
1
Plays logged
1
Players

Game facts (players, playing time, age, credits) from BoardGameGeek.