Dice Town

2009 · American West

Dice Town

Players roll five poker dice and use a push-your-luck drafting mechanic to build poker hands while managing a small cash pool. On each turn everyone sets dice aside one by one, paying a dollar to lock extra dice, then compares results to claim locations in town that trigger actions tied to die faces. Different faces grant specific effects: nines yield nuggets from the mine, tens take money from the bank, jacks let players draw and keep useful cards, queens allow card theft, kings appoint a sheriff who breaks ties, and the best poker hand in the town hall wins property claims worth victory points. Unsuccessful players may visit a special location to take one of several consolation actions. The game ends when nuggets or claims run out; points come from nuggets, money, the sheriff, and card values.

Players
2–5 best 4
Playing time
45 min
Age
10+
Complexity
1.7 / 5
6.8 on Ludoyafrom $44.64DiceParty GameRe-rolling and LockingSet CollectionDice Rolling

Where to buy it

Shop prices and second-hand copies, checked every day.

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On Ludoya's tables

Full stats in Ludoya
81
Plays logged
127
Players
1h 11m
Average play
35
In collections
8
On wishlists

6.8/10

from 24 Ludoya reviews

  • Mestremuten4.0

    Rating: 2/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1

  • Benjamín Amorín7.5

    Poker Dice Game with Western theme. So fun familiar dice game, easy to learn, fast playing, and with amazing art and components. All players play at the same time and makes the game consantantly exciting.

  • Garfield8.0

    #31 Poker and dice? Hell yeah :D

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I keep more than one die at a time, and do I have to pay for extra dice?

Yes — you may leave more than one die under your cup, but you must immediately spend $1 for each die kept beyond the first (and if you keep no die after a roll you also pay $1). (page 2)

If I pay to keep dice and finish building my hand before others, do they get another roll?

Yes — when some players finish early, each player who hasn’t finished rolls their remaining dice one last time and must keep that final roll; they do not have to pay dollars to keep more than one die after this final roll. (page 2)

Who decides ties for control of a town location?

The current Sheriff breaks ties for control of town locations. (page 3)

If I have the most 10s but the bank is empty, do I still take the bank or visit Doc Badluck?

You still take control of the bank even if it is empty; you do not go to Doc Badluck in that case. (page 4)

How many General Store draws do I get on the first round?

During the first round, the player who goes to the General Store performs that action twice (draw/take/discard, then draw/take/discard again). (page 3)

How do you compare two equally-ranked poker hands (for example, two four-of-a-kinds)?

Higher face values win (order: 9, 10, J, Q, K, A); for Full Houses compare the three-of-a-kind first, then the pair. (page 4)

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.