Dice Throne: Season One

2018 · Fantasy

Dice Throne: Season One

Players choose distinct heroes and battle in fast, modular combat using five custom dice per hero. On a turn, a player resolves status effects, buys upgrades or plays Main Phase actions with Combat Points, then takes up to three offensive roll attempts to trigger attacks or abilities shown on the hero board. Opponents get a defensive roll and may play Roll Phase action cards during roll steps; damage, statuses, and card effects resolve accordingly. Combat Points fund card plays that grant permanent upgrades, apply status effects, or manipulate dice for oneself, teammates, or foes. Matches support 1v1 to free-for-all formats and end when a hero’s health reaches zero.

Players
2–6 best 2
Playing time
20–40 min
Age
8+
Complexity
2.1 / 5
8.2 on LudoyaFightingCard GameRe-rolling and LockingTeam-Based GameVariable Player Powers

On Ludoya's tables

Full stats in Ludoya
100
Plays logged
100
Players
59m 26s
Average play
33
In collections
8
On wishlists

8.2/10

from 14 Ludoya reviews

  • Fun10.0
  • Interaction10.0
  • Replayability10.0
  • Uniqueness10.0
  • Looks10.0
  • Accessibility10.0
  • Garfield8.0

    A very nice poker-stylish asymetric dice combat game with a lot of unique characters. But the 2v2 was not a very good experience because of the downtime. [c] Theme: ★☆☆☆☆ <!-- size 7]Abstract --> Gameplay: ★★☆☆☆ <!-- size 7]Not much you can do --> Interaction: ★★★★★ <!-- size 7]Fight against each other --> Artwork: ★★★★☆ <!-- size 7]Very nice --> Luck: ★★★★☆ <!-- size 7]Rolling dice --> Strategy: ★★☆☆☆ <!-- size 7]I don't think you can control it that much --> Components: ★★★★☆ <!-- size 7]Very solid components --> Play duration: ★★★★☆ <!-- size 7]Very good --> Easy to teach: ★★★★☆ <!-- size 7]Quite easy --> Rules quality: ★★★★★ <!-- size 7]Very good --> Setup time: ★★★★★ <!-- size 7]Almost no setup --> No downtime: ★★★★☆ <!-- size 7]Almost no downtime in a 1v1 --> Replay value: ★★★★☆ <!-- size 7]Different characters --> [/c]

  • Brutal10.0

    Surprisingly deep game strategy wise. Each character is played with a different strategy, and each pairing requires some thought when it comes to approaching combat appropriately. Shines with even player count (1v1 / 2v2 / 3v3)

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Game facts (players, playing time, age, credits) from BoardGameGeek.