Don't Take Your Laser to Town

1988 · Scenario / Adventure / Module

Don't Take Your Laser to Town

A Yellow-clearance Paranoia adventure set in a satirical version of the Old West, where clones face movie-style frontier clichés, dangerous bots, and questionable historical figures. For 2–6 players, the adventure follows player characters through a series of perilous episodes involving Black Bot and his band of murderous thieves. Marginal notes support recreating the setting with fresh air, stale jokes, and intentionally exaggerated Western conventions.

Players
0
Point Based (allocate points to get skills, powers, etc)Dice (Primarily d20)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.