Dragon Stripes

1989 · Mythology

Dragon Stripes

Knights approach a dragon’s head, pressing their luck to collect gems. Footprint cards advance the knight along the dragon’s stripes and add gems to the hoard, while stop and danger cards can send the knight back and penalize the active player. Players may hold their turn or offer it to another player for a bounty. The game ends when the knight reaches the dragon’s head or the third danger card appears; the player with the most gems wins.

Players
2–6 best 4
Playing time
30 min
Age
14+
Complexity
1.5 / 5
Push Your Luck

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Game facts (players, playing time, age, credits) from BoardGameGeek.