Flamecraft Duals

2025 · Fantasy

Flamecraft Duals

Two players draw dragons from a bag and place them on a shared central board, building patterns and triggering each dragon’s special ability to draw or rearrange tiles. Some dragons are dual-colored with extra powers, and players match three-dragon patterns on the board to fulfill shop cards in hand and score points. Play lasts about 30 minutes and ends when the bag is empty; the highest score wins.

Players
1–2 best 2
Playing time
30–45 min
Age
10+
Complexity
1.7 / 5
9.5 on Ludoyafrom $24.00Abstract StrategyTile PlacementPattern Building

About the game

Photos from Ludoya tables

All photos in Ludoya
  • Flamecraft Duals on the table, photo by Chris Salazar
  • Flamecraft Duals on the table, photo by Chris Salazar
  • Flamecraft Duals on the table, photo by Lu
  • Flamecraft Duals on the table, photo by Chris Salazar
  • Flamecraft Duals on the table, photo by Chris Salazar
  • Flamecraft Duals on the table, photo by Chris Salazar
  • Flamecraft Duals on the table, photo by Flem
  • Flamecraft Duals on the table, photo by Sapinto
  • Flamecraft Duals on the table, photo by Chris Salazar
  • Flamecraft Duals on the table, photo by Chris Salazar
  • Flamecraft Duals on the table, photo by Chris Salazar
  • Flamecraft Duals on the table, photo by Chris Salazar

Where to buy it

Shop prices and second-hand copies, checked every day.

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On Ludoya's tables

Full stats in Ludoya
127
Plays logged
37
Players
29m 41s
Average play
31
In collections
4
On wishlists
3
Pre-ordered

9.5/10

from 2 Ludoya reviews

  • Fun10.0
  • Replayability10.0
  • Uniqueness6.0
  • Looks10.0
Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

How do we pick the first player?

Each player draws a dragon token from the bag and the player who draws the dragon that is higher on the Fire Up Chart on the reference card is first; ties are redrawn, dual tokens count as the higher of their two icons and break ties (return tokens to the bag afterward). (p. 5)

On my turn, do I place a token first or resolve abilities first — what's the order?

Each turn has three phases in order: PLAY, SCORE, REFRESH; during PLAY you pull a token, place it on any empty space or on a stack (max 3), and may then optionally fire up the token you just placed. (p. 6)

Can I stack more than three tokens and do abilities affect the whole stack?

No space may ever have more than 3 tokens, and abilities affect only the dragon token currently on top of a stack (though actions like Iron can move the top token and reveal another during the same turn). (pp. 7, 9)

If I place a dual dragon token, can I use both of its abilities or count it as both types when scoring?

When firing a dual dragon token you must choose and use only one of the two depicted special abilities (do not use both), but during the SCORE phase a dual dragon may be counted as either of its two types for matching shop card patterns. (pp. 7, 10)

How do I match shop card patterns on the board — do tokens have to be in an exact orientation or can I rotate the card?

You compare the arrangement of tokens on the board to the pattern on a shop card and you may rotate the card to any orientation to find a match; dual tokens can be counted as either type when matching, and you may score more than one card on your turn. (p. 10)

When may I spend a coin and what does it do?

At any time before you REFRESH, once per turn you may spend a coin to discard it and draw 2 shop cards, then choose 2 cards from your hand to put on the bottom of the deck, and unspent coins are worth 1 ♥ each at game end. (pp. 6, 11)

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Score sheets and play helpers

  • Solo Mode
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Game facts (players, playing time, age, credits) from BoardGameGeek.