Dungeon Academy

2019 · Dice

Dungeon Academy

Players explore four separate 4x4 dice dungeons over four rounds, drawing a continuous orthogonal path through a grid of sixteen rolled dice that represent red and blue monsters (small or large), potions, and strength. Each player has a character sheet showing life, mana and a special power; life and mana are spent to defeat monsters and are tracked between rounds. After everyone records a path, the route is resolved step-by-step to apply damage, collect potions/strength, and score defeated monsters. Players also claim numbered turn-order cards, pick diminishing quests for bonus points, and draft treasures that grant points and abilities. Later rounds introduce a directional labyrinth die and a final boss die before final scoring.

Players
1–6 best 2
Playing time
20 min
Age
10+
Complexity
1.4 / 5
5.7 on Ludoyafrom $26.99FantasyReal-timeDice RollingLine DrawingVariable Player Powers

On Ludoya's tables

Full stats in Ludoya
28
Plays logged
52
Players
39m 48s
Average play
11
In collections
1
On wishlists
1
Pre-ordered

5.7/10

from 7 Ludoya reviews

  • Mario López Menés4.6

    Kind of a roll-and-write with a solid proposal. PROS - The proposal feels innovative in family games and it is pretty simple to teach and learn. - Designing your run feels fun. - Nice graphic design and art for everyone. CONS - Going through everyone's runs each round can be longer than it should. - The game can feel a bit limited for gamers. - Different player levels will cause a very unbalanced experience, and there is no real way to mitigate this.

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Game facts (players, playing time, age, credits) from BoardGameGeek.