
2012 · Science Fiction
Dust Warfare: Core Rulebook
In an alternate 1947, World War II continues as the Axis and Allies deploy alien-powered lasers, phaser cannons, and heavily armored combat walkers. Players command custom armies of squads, walkers, and heroes while fighting for VK ore, a rare resource that fuels advanced weapons. Battles are organized into Command and Unit phases. Command points can be spent to strengthen early attacks or saved for late-game effects, while reaction rules allow units to respond during an opponent’s turn by using actions from the next round. Armies use the same miniatures as Dust Tactics, allowing the two systems to share forces.
- Players
- 2–4 best 2
- Playing time
- 120 min
- Age
- 14+
- Complexity
- 3.4 / 5
MiniaturesWorld War IIAction PointsVariable Player PowersDice Rolling
About the game
- Design
- Publisher
Expansions
See them in Ludoya
Dust Tactics: Allies P-48 Pelican – "Bellowing Bertie / Diving Dotty"2013
Dust Tactics: Axis Ubertoten Suicide Squad – "Heilige Tod"2013
Dust Warfare: Campaign Book "Zverograd"2012
Dust Warfare: Campaign Book Hades2012
Dust Tactics: SSU BR-47 Self-Propelled Weapon Platform – "Red Rain / Red Fury"2013
Dust Warfare: Campaign Book Icarus2013
Dust Warfare: Campaign Book Achilles2014
Dust Tactics: Axis NDAK Kampfgruppe2014
Dust Tactics: SSU Spetsnaz Battlegroup2014
Dust Warfare: Operation Babylon2014
Dust Tactics: Allied USMC Taskforce2014
Dust Tactics: "Snow Lynx"2013
Dust Tactics: Dust-48 "Mickey ARV"2012Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.