Dust Warfare: Core Rulebook

2012 · Science Fiction

Dust Warfare: Core Rulebook

In an alternate 1947, World War II continues as the Axis and Allies deploy alien-powered lasers, phaser cannons, and heavily armored combat walkers. Players command custom armies of squads, walkers, and heroes while fighting for VK ore, a rare resource that fuels advanced weapons. Battles are organized into Command and Unit phases. Command points can be spent to strengthen early attacks or saved for late-game effects, while reaction rules allow units to respond during an opponent’s turn by using actions from the next round. Armies use the same miniatures as Dust Tactics, allowing the two systems to share forces.

Players
2–4 best 2
Playing time
120 min
Age
14+
Complexity
3.4 / 5
MiniaturesWorld War IIAction PointsVariable Player PowersDice Rolling

Game facts (players, playing time, age, credits) from BoardGameGeek.