
1993 · Scenario / Adventure / Module
Ejnhemmir
Six people gather in the sacred Hall of Dawn: three witches and, unusually, three men. As unknown forces move through the city, the characters talk, form relationships, and confront possible futures. Players explore whether each fate can be recognized or whether it will be missed, with lives, love, and hatred at stake.
Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
