Eureka

1988 · Exploration

Eureka

Pan for gold and carry it back to base, using rafts to cross rivers while avoiding bandits and other prospectors. Roll to move, but a 1 advances the gold train toward camp. The game ends when the train arrives or all mines are empty.

Players
3–6 best 4
Playing time
60 min
Age
8+
Complexity
1.5 / 5
3 on LudoyaAmerican WestDice RollingRoll / Spin and MovePick-up and Deliver

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3.0/10

from 1 Ludoya review

  • Tom3.0

    The complexities in the game don't really extend much farther than a roll-and-move game. Kids like this one a lot though, and nice pawns!

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Game facts (players, playing time, age, credits) from BoardGameGeek.