Fantasy Hero Companion II

1992 · Sourcebook (rules/options to enhance play)

Fantasy Hero Companion II

A fantasy roleplaying supplement that expands character creation with new archetypes and a new race. It adds rules for ships, barding, jousting, spellcasting, and the creation and use of magic items, along with hundreds of new spells and example locations. A guide to the Guilds of the Western Shores campaign setting is also included.

Players
0
Complexity
4 / 5
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.