
Five by Five
A flexible, setting-neutral RPG uses a simple task-resolution system based on the d6, with a 6 read as 0. Players choose traits for their characters and roll two dice, multiplying the results to determine success; skill ranks improve the odds in steady increments. Combat rules cover archaic and modern weapons and armor, with open-ended damage for critical hits. Traits can also represent abilities such as magic or super powers.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.



