
2010 · Core Rules (min needed to play)
Five by Five (2nd Ed.)
A flexible tabletop roleplaying toolkit for creating characters and adventures in almost any setting or genre. Players define characters’ abilities in a few words rather than choosing from exhaustive skill and power lists. Task resolution and combat use common six-sided dice, with streamlined rules that favor quick conflicts and story development over tactical simulation.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
