Flux

1986 · Fighting

Flux

Players take the roles of rival wizards who cast spells to summon creatures and reshape the battlefield by placing or destroying terrain markers. Creatures have movement and combat values; combat resolves by rolling a die and adding combat strength, while spellcasting depends on spell range and simple checks. As a wizard’s terrain surrounds more flux globes, available spellcasting power increases. The game runs ten turns and the player controlling the most Flux (globes) at the end wins. Rules are compact and mechanics are straightforward, emphasizing quick tactical decisions over complex bookkeeping.

Players
2–6 best 6
Playing time
90 min
Age
12+
Complexity
1.4 / 5
Territory BuildingFantasyHexagon Grid

About the game

On Ludoya's tables

Full stats in Ludoya
2
Plays logged
1
Players
3h
Average play
1
In collections

Game facts (players, playing time, age, credits) from BoardGameGeek.