Small World Underground

2011 · Fighting

Small World Underground

Players command fantasy races and assign special powers as they vie for control of a crowded subterranean realm. Each turn, players spend points to draft a race+power combination, deploy troops to conquer underground regions and monsters, and occupy locations that may contain relics or places of power. Conquering monsters is required before claiming certain benefits. At the end of a turn, players score points for controlled regions; play continues as empires rise and decline and players redeploy into new combinations. The standalone box includes multiple new races and powers and can be combined with other releases in the series.

Players
2–5 best 4
Playing time
30–90 min
Age
8+
Complexity
2.6 / 5
6.6 on Ludoyafrom $49.99Territory BuildingFantasyDice RollingVariable Player PowersArea Majority / Influence

On Ludoya's tables

Full stats in Ludoya
79
Plays logged
81
Players
1h 4m
Average play
60
In collections
2
On wishlists

6.6/10

from 28 Ludoya reviews

  • Jan Solo6.0

    Juego de conquista en el que deberás gestionar a varias razas a lo largo de

  • Javier Fuentes7.0

    Sold

  • Fernando7.7

    1 partida y no terminada. No llegamos a probar bien el juego, porque cuando teníamos nuestros ejércitos preparados e iba a empezar la acción, la gente se cansó y dejamos de jugar. Creo que juego puede estar bien una vez todo montado y te conoces lo que hace cada raza y habilidades. Pero al principio, a gente que no se quiere calentar la cabeza, le puede echar para atrás.

Read the reviews and rate it

Game facts (players, playing time, age, credits) from BoardGameGeek.