Gadgets and Gear

2004 · Sourcebook (rules/options to enhance play)

Gadgets and Gear

An equipment reference for superhero roleplaying, covering the weapons, defenses, vehicles, and devices used by heroes and villains. It includes blasters, lasers, trick arrows, restraints, powered armor, force fields, glider capes, rocket flyers, teleportation devices, flight rings, communications equipment, and sensory gear such as infrared lenses and X-ray goggles. The contents support gadget-focused characters and provide technology for a wide range of super-powered adversaries.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.